※CG Creation Advanced
                                                                     

Course ID: 1266413 Course Type: Elementary Course Credits: 3 Class Hour: 48 Course Term: The 3rd term Major: 3D Animation
Prerequisite Course:
Computer Graphics Creation Follow-up Course:
Simulation and CG Effects
COURSE INTRODUCTION
COURSE CONTENT
COURSE EVALUATION
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This coursemainly explains advanced knowledge and skills of 3D modeling, materials andanimation, requires students to have basic operation skills and application abilityof 3D software. The prerequisite course "Computer Graphics Creation"mainly explains basic knowledge of 3D software, laying a foundation for thiscourse.

This course isan inspection course, which focuses on cultivating students' comprehensive masteryand application of various common animation setting commands of 3d software, bymeans of the case analysis and simple modeling examples, students can recallthe original relevant knowledge as soon as possible and broaden the modelingmethods and ideas of different models.Through case studies, enable students tomaster complex controllers drawing skills, master the Connection Editor, SetDriven Key, Expression, and so on a variety of ways to create animation,interpretation methods of use of deformation device at the same time, the Keyto master Blend Shape fusion deformer create character Expression animationmethod; Strengthen students' proficiency in the course knowledge throughon-site demonstration and individual tutoring. Students are encouraged to makeuse of what they have learned to create.


Course Objective:
Educational Approach:
Teaching Material:
Biblography:
Through learning of this course, further mastering the advanced technology of 3d animation, strengthen the knowledge of rigging controller and deformer, familiar with common animation settings such as the camera animation, deformer animation, further understanding of the texture, light setting, render setting and compositing.
Teaching students to have the ability to do creative design and animation practice independently, and understand the development frontier and industry demand of 3D animation and related fields.
To cultivate students' logical thinking, patience and sense of responsibility, to understand the importance of teamwork, and to improve students' research ability and practical working ability.

This course adopts the flipped classroom teaching mode and makes full use of online and offline mixed teaching. Professor will provide students with sufficient online learning resources before class and let them learn basic knowledge by themselves. Guide and encourage students to develop their ideas, master techniques through creative practice, so as to cultivate students' ability to create, analyze and solve problems. The exercise and homework of this course need to be completed by computer. Students are required to be familiar with relevant computer software operation and complete the design and production of works.
Kelly Murdoch. Autodesk Maya 2018 Basics Guide. SDC Publications,2017.

1.   How to Cheat in Maya 2017: Tools and Techniques for Character Animation, CRC Press.

2.   3D Animation for the Raw Beginner Using Autodesk Maya, Roger King.

3.   Understanding 3D Animation Using Maya, Springer.

4.   Mel Scripting for Maya Animators, Morgan Kaufmann Publishers.

5.   Mastering Autodesk Maya 2016 Autodesk Official Press, Wiley.

6.   Introducing Autodesk Maya 2016 Autodesk Official Press, Wiley.

Mechanical modeling (12 class hours)
Rigging and Animation (12 class hours)
Materials and Textures (12 class hours)
Rendering and Compositing (12 class hours)
Course Objective: Make students understand the importance of 3D axis, space, clear history and freeze transform, master the way of creating classic model by duplicate, extrude, as well as the skill of using deform tools. Key Points: Master the idea of creating complex models with irregular shapes according to the target. Difficult Points: Create models by the different type of deform tools. BREAKDOWN: 1. Course overview. 2. Case analysis of mechanical hard surface models. 3.Wiring and edge smoothing of models. 4.To create models by deform tools. 5.Model integration and naming conventions.

Course Objective: Master the different way to create controllers by curve tools, understand how to drive the transform of models by Connection Editor, Set Driven Key and Expression Editor, as well as the main constrain and deform tools. Key Points: To create controllers and drive the transform of models. Difficult Points: How to use Connection Editor, Set Driven Key and Expression Editor. BREAKDOWN: 1. The common commands of constrain such as Parent, Point, Aim and Pole Vector. 2. The common deform tools such as Wire, Blend Shape and Cluster. 3.To create Controllers by curve tools. 4.To add custom attributes to model. 5.To drive transformation by Connection Editor, Set Driven Key, Expression Editor. 6.Model transform animation and Camera animation.multi-materials.

Course Objective:
Allow students understand the concept of UV and the operation of unfold UV. Master the parameters setting of common texture nodes.
Key Points:
To master the connection of texture nodes and classic parameters setting.
Difficult Points:
To understand how to create multi-layer surface effects and the way how the Alpha channel take effects in Layer.
BREAKDOWN:
1. The UV editor and UV projection.
2. The steps of unfold UV.
3.To draw texture images on the UV wires in Photoshop.
4.The basic texture nodes and parameters setting in MAYA.
5.The basic texture nodes and parameters setting in Arnold.
6.To create metallic, glass, plastic and other material effects in Arnold.
7.The connection of multi-materials.

Course Objective:
Allow students to understand and practice the attributes of different type of light, master how to adjust the HDR images to have a realistic lighting effect, the classic setting of Arnold renderer and compositing the render sequence in Nuke.
Key Points:
Lighting based on HDR image and pass setting in Arnold renderer. Merge color channels and technical channels in Nuke.
Difficult Points:
Understanding and applying the theory of render pass in Arnold and Nuke.
BREAKDOWN:
1. Parameter setting of Point Light, Spot Light and Directional Light.
2. Parameter setting of lighting based on HDR image.
3.Render setting and pass setting in Arnold.
4.To compositing render sequence in Nuke.
5.To export Video and Audio in Premiere.
Assignments:
Attendance:
Assignment 1: Modeling Screenshot in four-view(.jpg), 20%. Requirement: 1.Image size 1024*768 or higher. 2.Turn on the Wireframe mode and the model should occupy as much of the view area as possible. 3.The file should be named as “Student Name_Student ID_Modeling.jpg”. 4.The assignment should be submitted before the 2nd week. Scale Rule: The model wiring and edge smoothing           10 points. Structure and Aesthetic                                   10 points.
Attendance and punctuality are mandatory for every class. Be sure to make arrangements with the professor in case of problems or special circumstances. 5 points will be removed from the final score for every absence for a total of 15 points. 4 absences is equivalent to failing the course.
Assignment 2: Rigging Screenshot in four-view(.jpg), 25%.
Requirement:
1. Image size 1024*768 or higher.
2. Turn off the Wireframe mode and the model should occupy as much of the view area as possible.
3. The file should be named as “Student Name_Student ID_Rigging.jpg”.
4. The assignment should be submitted before the 4th week.
Scale Rule:
The controllers drawing and driven effects           15 points.
Logic of the outline view                                       10 points.
Final Assignment: Render a 5 second animation and export to video, 40%.
Requirement:
1. Video size 1280*720, mp4(H.264);
2. The camera position should clearly reflect the associated motion effect.
3. The file should be named as “Student Name_Student ID_Final.mp4”.
4. The assignment should be submitted within one week of completion.
Scale Rule:
Complexity of animation             10 points.
Organization                               10 points.
Originality of compositing           10 points.
Esthetics of visual effects           10 points.